Posts tagged as: iPhone Coding
One thing I have noticed about many of the games in the app store is they lack animation. Of course, the huge companies like Sega and PopCap have some pretty amazing animation, but what about us indie iPhone game developers?
Well, Apple has made it quite simple to do animations. I really feel this method is often overlooked. I will show you in just a few lines of code, how to completely animate your game images. I will walk you through …
Through my travels of the internets, I have encountered a great website for iPhone developers looking to have their applications beta tested by real people. The website is called iBetaTest.com .
Launching their site just yesterday, iBetaTest.com already boasts 135 registered testers and 44 registered developers! Here is the skinny on how it works (per their website).
Beta testers and developers register for a free account
Beta testers log in and go into the Device …
Wow! It has been a long time since my last tutorial… As I wrote in my last post, I had to take a break due to my wife having our baby. But, now I’m back and have a great tutorial for you guys.
Today I will be showing you how to work with a UIWebview to create a basic web browser. Here is a screenshot of the app we are going to create.
Create a View-Based Application
I’m sure many of you are aware that Stanford is offering an iPhone development class this semester. On my journeys through the interwebs, I discovered a link to the site where the lectures for this class were posted (via delicious).
So for those of you who already didn’t know this, here is a link to the lecture slides (with sample code).
I hope you find the examples and instruction here very useful. Have a great day …
In this tutorial, I will be showing you how to use UITouch to get the location of where a user touches on the screen. We will be using this knowledge to drag a UIImageView around.
Learning how to use UITouch is the first steps in creating applications that are not navigation based (or don’t only use Apple’s built in components. Later on, we will begin some basic game development that will utilize UITouch.
You will need this image for the …