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Lua Scripting The UI For Pocket MUD Pro

May 29th, 2022 Posted by: - posted under:Articles - Comments Off on Lua Scripting The UI For Pocket MUD Pro

I have just updated my MUD client [Pocket MUD Pro] to be a universal library. It was surprisingly easy to add the iPad support as most of the application was comprised of UITableViews.
The main “MUD” view was the most challenging part as it contains a couple UIWebViews, UIButons, and a UITextField. However, I chose to do something I feel is pretty cool.
Scripting The UI With Lua
If I haven’t said it enough, I love lua. Especially in the context of …

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    WWDC 2011: A First Timer’s Perspective

    June 27th, 2021 Posted by: - posted under:Articles » Featured - 4 Comments

    Hey iCoders,
    So I was given the opportunity to attend WWDC this year, and as it was my first time, I thought I would give some of my thoughts for anyone who is planning on making it in 2012. So for some quick background, WWDC stands for the World Wide Developers Conference. It is Apple’s only public conference now that they are no longer a part of MacWorld. WWDC has been going on since 1995 and currently takes place in San …

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      iOS Developers Wanted!!

      September 21st, 2020 Posted by: - posted under:Articles - 2 Comments

      We’re a bunch of solo programmers turned collective working on interesting projects, from internal initiatives, to some of the largest Mobile applications in the world. We are founders of iCodeblog.com, and are looking for new talent to add to our team.

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        CES 2010 – Mobile Processors, eReaders and Tablets

        January 12th, 2020 Posted by: - posted under:Articles - 5 Comments

        This year I was lucky enough to go to CES in beautiful Las Vegas. While I’m sure you all know, CES is the Consumer Electronics Show, and it is one of the largest trade shows in the world. Everyone who is anyone is at this show (except Apple), and it has historically been a place for companies to reveal big new products. Microsoft in 2008 released the Surface and last year Palm released the …

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          Objective C 2.0: An Intro – Part 1

          June 18th, 2009 Posted by: - posted under:Tutorials - 54 Comments

          Introduction
          Hello everyone, welcome to my second screeencast. This is going to be the first in a series of screencasts that are focused at people just beginning to work with Objective C and Cocoa. For many reasons the beginnings of learning cocoa development can be frusterating and lonely to a point. Only now is Objective C and Cocoa development gaining the kind of momentum to drive the creation of resources such as iCodeBlog and others.
          Skill Level Beginner
          This is not going to …

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            iPhone Programming Tutorial – Beginner Interface Builder Hello World

            July 29th, 2008 Posted by: - posted under:Tutorials - 72 Comments

            digg_url = ‘http://digg.com/apple/iPhone_Programming_Tutorial_Beginner_Interface_Builder';
            In my last tutorial UITableView Hello World I said that there are many ways to write a “Hello World” tutorial for the iPhone. Here is one using Interface Builder. Last time, I demonstrated a simple way to populate one cell in a UITableView with some text. Today’s tutorial is even simpler. I will show you how to work with Interface Builder to create a simple layout for you application. In fact, you won’t …

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              Torque Game Engine for iPhone

              July 25th, 2008 Posted by: - posted under:Articles - 2 Comments


              An independent game developer known as GarageGames has recently released their tried and true game development engine for the iPhone. They already have an engine for large platforms such as Mac, Windows, Linux, Wii, Xbox, and now they are expanding to the most up-in-coming mobile platfor ever; the iPhone.
              “Ready to make games for the iPhone?” is the tagline on their game engine site. They claim that “Making games for the iPhone is now a straightforward process …

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